Torv, Product Design

torv [ tɒˀw ] noun, dansk. A city square, market, plaza

For this project, we went through the process of product design, from problem discovery to high-fidelity prototypes. We interviewed, sketched, tested, and designed apps around the topic of our choosing. For my topic, I explored how we can create a sense of community in a city environment, where our repeated interaction with others is limited.

The goal was to evoke a sense of community. There was a lot of inspiration from old village square and community houses. Places where people used to meet to connect, that don’t exist as much anymore.

The village square idea came out of the image of a town crier. Having one place where you go to hear the local news and get involved in your community.

School
Parsons School of Design

Program
MPS Communication Design

Course
Major Studio 1

Year
2025

Problem

People struggle to meet others within their community or to get involved locally.

Research Questions

How do people interact with their community?

How do people define community? 

How are people making lasting relationships? 

Problem Discovery

The Problem, Competitive Analysis, Research Plan, Research Questions, & Synthesis

Interview Questions

Do you feel like you have a lot in common with your current friends?

When was the last time you met a friend outside of work or school?

Have you ever met a friend through an app?

User Interviews

I conducted a series of interviews to discover how people build lasting community

  • Rice

    26, New Yorker

    “I would rather use an app than a website when looking for community.”

    Insight

    People need a convenient way to find out what is happening in their community.

  • Emma

    24, New Yorker

    “And then, because it's the summer, and no one's working, and you’re 16, you see them every day.

    Insight

    People need consistency in order to establish friendships.

  • Vee

    21, New Yorker

    “Privacy and safety. How are you so sure that this person is not a certain person? Everything they are sharing is accurate? I would want a screening process for every member of the app.”

    Insight

    People need familiarity when meeting new people to feel safe.

  • Amely

    24, New Yorker

    “I don’t know if community and knowing people are the same.”

    Insight

    Community is not just about knowing people.

Ideation

HMWs, Sketching, Mapping, and Low-fi Wireframes

From my insights, I started to gather “ How Might We” questions in order to start sketching.

After the sketching phase, I build a system map and wireframes.

  • Sketch #1

    How Might We?

    Make users feel safe and familiar while meeting new people online?

    Idea

    Find people based on events, which creates a group chat.

  • Sketch #2

    How Might We?

    Foster a sense of community through a digital platform so people participate in their environment?

    Idea

    Create a game to make this experience more fun (bond with people through games and build your algorithm to find people and events).

  • Sketch #3

    How Might We?

    Match people based on values and background instead of interests?

    Idea

    Create a quiz that makes you describe one of your friendships.

  • Sketch #4

    How Might We?

    Create a natural feeling when people are meeting online?

    Idea

    Create profile that shows off people’s personalities
    (similar to decorating a locker).

  • System Map

    Creating a Flow

    Figuring out how the user will register and use the app.

  • Wireframes

    Understanding the Structure

    Building the skeleton of the app.

Testing

Wireframes, Prototypes, Research, Synthesis, & Revisions

During this phase, I began to build a wireframe to test. Once I had that, I started to test and gather insights through synthesis.

From there, I began to refine my wireframe and start adding more fidelity to the project.

Version
1- First Wireframe

Changes
Allow this to feel more like a bulletin board. Instead of just events, users can post anything happening in the area.

Version
2- Second Wireframe

Changes
This feels too cluttered. I started going through the process of what information is really needed here, and what can be removed.

Version
3 / Higher Fidelity

Changes
This started to feel more in line with the final branding but it didn’t quite feel right.

Once the wireframes were complete, I started establishing the branding. Once that was complete, I applied the system to my wireframes.

I build a component library for the project and a style guide, and then finished the prototype. From there, I did more testing and made further refinements.

High-Fidelity

Lean Branding, Hi-fi prototypes, & Testing

Logo Variations
I went though several rounds of name and logo variations.

Final Branding
I finally established a color palette and logo that aligned with my brand identity.

Next
Next

Binding